maandag 7 april 2014

And even more mechs

Goddamn, finally done with this one. Didn't plan to take so long on it...

So this one has been done with 3D, and painted in in photoshop.

So fisrt I did a blockin, with all the parts being instances of eachother. That way I could model a limb and all of them would immediatly update.

 Then it was only a matter of detailing the model.

Then I rendered the AO and used it as a multiply layer, and painted underneath.